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FREE-jamming!

Just a single deck
- becomes -
Four games!

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FREE WordCinch-ing!

Just a set of letters
- becomes -
many words!

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Matchmaker

Match up pairs of randomized letter cards, as in "Concentration"
  • Pluses
    • Build and boost alphabet recognition
    • Test memory
  • Period
    15 minutes. Prep – set up teams
  • People
    All ages - up to four pairs of students/adults
  • Place
    AlphaBoard, or clear space on desk, table or padded floor area
  • Play
    • Shuffle (A) full deck with wild cards (*), or (B) 16 matching letter pairs.
    • Lay face down (A) in 6 x 9 grid (54 cards), or (B) on AlphaBoard, 4 x 8.
    • Each team turns 2 cards to try a match; wild (*) card is an automatic match.
    • No match - return cards in place; Match - keep pair and flip 2 more cards.
  • Prize
    Most matched pairs wins among all teams; tiebreak - highest alpha pair.

Hang Lj

Enjoy the world's most popular word game with letter cards.
  • Pluses
    • Acquire team play skills
    • Share creativity, strategy and fun
  • Period
    20 minutes. Prep – set up teams and choose topics or subject matter
  • People
    Age 5 and up - 2 or more teams of 3 or more each
  • Place
    AlphaBoard, or flat surface; "hang" (draw out) Lj on paper or chalkboard
  • Play
    • The classic word guessing game but hang Lj not a man!
    • Letters forming word/phrase placed face down; space between words.
    • Maximum of 7 wrong guesses: 2 hair strands, 2 eyes, spine, tail and cape.
  • Prize
    After 2+ rounds: Most words solved; tiebreak with fewest Lj "parts" drawn.

AlphaBee

Race to spell with your head and your hands!
  • Pluses
    • Better than spelling bees - more energy, less fear
    • Kinetic learning
  • Period
    10 minutes. Prep – form age-appropriate word lists
  • People
    Age 4 and up (moderate the word difficulty) – 2 players, plus an umpire
  • Place
    Table (with or without chairs) or padded floor
  • Play
    • Players split deck into Plain and Prime sets, and no wilds (but if longer words, each needs full mini-deck with both Plain and Prime sets).
    • Each lays out full set / deck in alphabetical order for ease of retrieval.
    • Umpire announces target word; race to lay out cards to spell word.
  • Prize
    Fastest to spell out "best of 7" target words; may set up tournament play.

War Gamer

Become the Alpha in the ultimate winner-take-all game!
  • Pluses
    • Alphabet practice
    • Learn fair play
    • Social engagement
  • Period
    10+ minutes. Prep – shuffle and deal out, leftover for first hand winner.
  • People
    All ages - 2 - 6 players
  • Place
    Reverse side of AlphaBoard, or table or padded floor area
  • Play
    • Each player flips top card of their personal stack for each hand.
    • Highest card wins - order: Wild (*); Prime suit (a' to z'); and Plain (a to z).
    • Wars occur if two or more letter cards match or lie next to each other in the alphabet (even if the cards are off-suit Prime or Plain); warring players lay 2 more cards face down, then reveal a 3rd and deciding card.
  • Prize
    Most cards in stack, after timed play or one player loses all her cards – wins!

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